Peer Gynt: From Play to Game
Peer reviewed, Journal article
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Date
2023Metadata
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Original version
Sandberg, M. H. (2023). Peer Gynt: From Play to Game. Ibsen Studies, 23(1), 60-93. https://doi.org/10.1080/15021866.2023.2214998Abstract
Henrik Ibsen’s drama Peer Gynt (1867) has been adapted for a video game. While it is meant for educational use and has already been launched on a Norwegian publisher’s school site, its learning mechanics are subtle enough that the game will also be offered in the entertainment market as a narrative adventure game (The Peer Gynt Game, n.d.). An adaptation of a written play as a video game implies that new modes of storytelling are being introduced, as well as a degree of agency for the players. The capability for this medium to adapt to and develop more traditional narrative expressions, considering their immense popularity and increased acknowledgement as works of art, makes video games an increasingly important area of study (Ensslin 2014; Kulturdepartementet 2019).