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dc.contributor.authorBirkheim, Siv Lena
dc.contributor.authorCalogiuri, Giovanna
dc.contributor.authorMartinsen, Randi
dc.date.accessioned2023-10-24T09:25:25Z
dc.date.available2023-10-24T09:25:25Z
dc.date.created2023-03-23T14:03:32Z
dc.date.issued2023
dc.identifier.citationBirkheim, S. L., Calogiuri, G. & Martinsen, R. Advancing immersive virtual reality-based simulation practices: developing an evidence-based and theory-driven pedagogical framework for VR-based simulations of non-technical skills among healthcare professionals. Interactive Learning Environments, 1-13.en_US
dc.identifier.issn1049-4820
dc.identifier.urihttps://hdl.handle.net/11250/3098306
dc.description.abstractVirtual reality (VR) based simulation is emerging as an innovative tool for the training and education of healthcare professionals. However, pedagogical frameworks specific to this type of simulation are yet missing. This paper explores participants’ experiences with VR-based simulation training in non-technical skills (VR-SIMI) and integrates them with established pedagogical theory. Non-technical skills refer to cognitive, social, and personal resource skills such as effective communication, relational competence, and stress management. An observational study was conducted involving 11 healthcare professionals in children and adolescents’ mental healthwho attended four VR-SIMI sessions over one year. Data were collected through field notes during participant observation and informal conversations with the participants. Directed content analysis was conducted, informed by the established practice of VR-SIMI (including INACL standards of best practice simulation), Jeffries simulation theory, Kolb’s experiential learning theory, and adult learning theory. The findings indicate that the participants positively evaluated the use of VR-SIMI. However, they also reported that the implementation and learning outcomes should be further refined. Based on these findings, an evidence-based and theory-driven pedagogical framework is proposed to guide and enhance the quality of VR-based simulations of non-technical skills for various of healthcare professionals, as well as inform future research.en_US
dc.language.isoengen_US
dc.relation.urihttps://www.tandfonline.com/doi/epdf/10.1080/10494820.2023.2186896?needAccess=true
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleAdvancing immersive virtual reality-based simulation practices: developing an evidence-based and theory-driven pedagogical framework for VR-based simulations of non-technical skills among healthcare professionalsen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2023 The Author(s).en_US
dc.source.pagenumber13en_US
dc.source.journalInteractive Learning Environmentsen_US
dc.identifier.doihttps://doi.org/10.1080/10494820.2023.2186896
dc.identifier.cristin2136467
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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