Vis enkel innførsel

dc.contributor.authorSøyland, Lovise
dc.contributor.authorGulliksen, Marte Sørebø
dc.date.accessioned2020-02-18T14:29:47Z
dc.date.available2020-02-18T14:29:47Z
dc.date.created2019-09-24T11:29:08Z
dc.date.issued2019
dc.identifier.citationBarnelitterært forskningstidsskrift. 2019, 10 1-12.en_US
dc.identifier.issn2000-7493
dc.identifier.urihttps://hdl.handle.net/11250/2642382
dc.description.abstractMany picturebooks are published today as software applications (apps) for touch devices, presenting many opportunities for sensory experiences and interaction. A person’s sense-making is embodied (or grounded) in sensory experiences and interactions, so these new technological opportunities will impact how they physically engage with and make sense of a picturebook app. However, few studies have examined touch and physical interaction with digital devices, a lacuna that is problematic in the digital age. This article poses the research question: How is touch interaction with a picturebook app facilitating or limiting sense-making? The conceptual framework for discussing this question embraces sensing, sense-making, and interaction. Two potential core paradoxes concerning digital touch devices and picturebook apps are introduced: a paradox of materiality and a paradox of interactivity. The award-winning picturebook app, Wuwu & Co., was studied through an in-depth explorative inquiry supported with diary questions. The inquiry identified several examples of how the picturebook app facilitated sense-making, including how its virtual materiality evoked past experiences of physical materials, how it evoked empathy in the researcher, and how the story could evoke particular reactions and emotions in the researcher. The inquiry identified limitations in the app related to possibilities of exploring, predetermined possibilities of acting, and how the device influenced sensory perception. The study indicates that the app provides rich opportunities for cooperation; however, this cooperation extends only to co-option, not to co-creation. These findings are useful for future users, facilitators, and those involved in future app development, because it suggests limitations in the medium and improvements that could enhance sense-making through active, co-creating, touch interaction.
dc.language.isoengen_US
dc.rightsNavngivelse-Ikkekommersiell 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/deed.no*
dc.subjectErfaringsbasert læring
dc.subjectExperiential learning
dc.subjectDeltagende læring og handling
dc.subjectParticipatory Learning and Action
dc.subjectKroppslig læring
dc.subjectBodily learning
dc.subjectDigitale medier og læring
dc.subjectDigital media and learning
dc.subjectMaterialitet
dc.subjectMateriality
dc.subjectLæring i interaksjon
dc.subjectLearning in interaction
dc.subjectEstetisk erfaring
dc.subjectAesthetical experience
dc.subjectTaktile medier
dc.subjectTangible interaction
dc.subjectFølelser og tenkning
dc.subjectFeelings and thinking
dc.titleSense-making through Touch Interaction with a Picturebook Appen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersion
dc.description.versionpublishedVersion
dc.subject.nsiVDP::Samfunnsvitenskap: 200
dc.subject.nsiVDP::Social sciences: 200
dc.subject.nsiVDP::Samfunnsvitenskap: 200
dc.subject.nsiVDP::Social sciences: 200
dc.subject.nsiVDP::Samfunnsvitenskap: 200
dc.subject.nsiVDP::Social sciences: 200
dc.subject.nsiVDP::Samfunnsvitenskap: 200
dc.subject.nsiVDP::Social sciences: 200
dc.source.pagenumber1-12en_US
dc.source.volume10en_US
dc.source.journalBarnelitterært forskningstidsskriften_US
dc.identifier.doi10.18261/issn.2000-7493-2019-01-02
dc.identifier.cristin1728232
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.fulltextoriginal
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel

Navngivelse-Ikkekommersiell 4.0 Internasjonal
Med mindre annet er angitt, så er denne innførselen lisensiert som Navngivelse-Ikkekommersiell 4.0 Internasjonal