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dc.contributor.authorWarburton, Matthew
dc.contributor.authorCampagnoli, Carlo
dc.contributor.authorMon-Williams, Mark
dc.contributor.authorMushtaq, Faisal
dc.contributor.authorMorehead, J. Ryan
dc.date.accessioned2024-06-06T12:41:12Z
dc.date.available2024-06-06T12:41:12Z
dc.date.created2023-12-01T12:51:11Z
dc.date.issued2023
dc.identifier.citationWarburton, M., Campagnoli, C., Mon-Williams, M., Mushtaq, F., & Morehead, J. R. (2023). Kinematic markers of skill in first-person shooter video games. PNAS Nexus, 2(8), 1-15.en_US
dc.identifier.issn2752-6542
dc.identifier.urihttps://hdl.handle.net/11250/3132936
dc.description.abstractVideo games present a unique opportunity to study motor skill. First-person shooter (FPS) games have particular utility because they require visually guided hand movements that are similar to widely studied planar reaching tasks. However, there is a need to ensure the tasks are equivalent if FPS games are to yield their potential as a powerful scientific tool for investigating sensorimotor control. Specifically, research is needed to ensure that differences in visual feedback of a movement do not affect motor learning between the two contexts. In traditional tasks, a movement will translate a cursor across a static background, whereas FPS games use movements to pan and tilt the view of the environment. To this end, we designed an online experiment where participants used their mouse or trackpad to shoot targets in both visual contexts. Kinematic analysis showed player movements were nearly identical between contexts, with highly correlated spatial and temporal metrics. This similarity suggests a shared internal model based on comparing predicted and observed displacement vectors rather than primary sensory feedback. A second experiment, modeled on FPS-style aim-trainer games, found movements exhibited classic invariant features described within the sensorimotor literature. We found the spatial metrics tested were significant predictors of overall task performance. More broadly, these results show that FPS games offer a novel, engaging, and compelling environment to study sensorimotor skill, providing the same precise kinematic metrics as traditional planar reaching tasks.en_US
dc.language.isoengen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleKinematic markers of skill in first-person shooter video gamesen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© The Author(s) 2023.en_US
dc.source.pagenumber1-15en_US
dc.source.volume2en_US
dc.source.journalPNAS Nexusen_US
dc.source.issue8en_US
dc.identifier.doihttps://doi.org/10.1093/pnasnexus/pgad249
dc.identifier.cristin2207374
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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