dc.contributor.author | Larsen, Leif Henning | |
dc.contributor.author | Engell, Torjus | |
dc.contributor.author | Hansen, Jan | |
dc.contributor.author | Vukobratovic, Dejan | |
dc.date.accessioned | 2011-09-16T11:11:32Z | |
dc.date.available | 2011-09-16T11:11:32Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | http://hdl.handle.net/11250/142264 | |
dc.description.abstract | The main purpose of the project is to enhance the Workover Control System (WOCS) by integrating it with a VR (Virtual Reality) application called Source. Source is a game engine produced by Valve, a corporation that made many astonishing game titles such as Half-Life and Portal. For this project, we will modify the Source engine to fit our needs for the project requirements.
Personnel can use Virtual WOCS for training purposes. By simulating a ship or an oil rig, the personnel no longer have to travel far out to deep waters. This also includes emergency scenarios, such as equipment on fire.”
Our job is to connect two pieces of software with each other using an interface that we will build. This will allow them to communicate with each other, so that actions in Source will simulate the same action in System Platform, and vice versa, in real time. | en_US |
dc.description.sponsorship | Utført i samarbeid med Nebb Engineering AS | en_US |
dc.language.iso | eng | en_US |
dc.subject | simulation | en_US |
dc.subject | virtual reality | en_US |
dc.subject | training | en_US |
dc.subject | workover control system | en_US |
dc.title | Virtual WOCS : merging industrial control-systems with a virtual 3D-environment | en_US |
dc.title.alternative | V WOCS : fletting av industrielle kontrollsystemer med et virtuelt miljø | en_US |
dc.type | Bachelor thesis | en_US |
dc.subject.nsi | VDP::Technology: 500::Information and communication technology: 550::Computer technology: 551 | en_US |
dc.source.pagenumber | 152 s. | en_US |