Vis enkel innførsel

dc.contributor.authorLarsen, Leif Henning
dc.contributor.authorEngell, Torjus
dc.contributor.authorHansen, Jan
dc.contributor.authorVukobratovic, Dejan
dc.date.accessioned2011-09-16T11:11:32Z
dc.date.available2011-09-16T11:11:32Z
dc.date.issued2011
dc.identifier.urihttp://hdl.handle.net/11250/142264
dc.description.abstractThe main purpose of the project is to enhance the Workover Control System (WOCS) by integrating it with a VR (Virtual Reality) application called Source. Source is a game engine produced by Valve, a corporation that made many astonishing game titles such as Half-Life and Portal. For this project, we will modify the Source engine to fit our needs for the project requirements. Personnel can use Virtual WOCS for training purposes. By simulating a ship or an oil rig, the personnel no longer have to travel far out to deep waters. This also includes emergency scenarios, such as equipment on fire.” Our job is to connect two pieces of software with each other using an interface that we will build. This will allow them to communicate with each other, so that actions in Source will simulate the same action in System Platform, and vice versa, in real time.en_US
dc.description.sponsorshipUtført i samarbeid med Nebb Engineering ASen_US
dc.language.isoengen_US
dc.subjectsimulationen_US
dc.subjectvirtual realityen_US
dc.subjecttrainingen_US
dc.subjectworkover control systemen_US
dc.titleVirtual WOCS : merging industrial control-systems with a virtual 3D-environmenten_US
dc.title.alternativeV WOCS : fletting av industrielle kontrollsystemer med et virtuelt miljøen_US
dc.typeBachelor thesisen_US
dc.subject.nsiVDP::Technology: 500::Information and communication technology: 550::Computer technology: 551en_US
dc.source.pagenumber152 s.en_US


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel